Behind the Scenes: Concept Art Process

Creating the visual identity for Iron Psalm has been a journey through shadow and light. Every piece of concept art starts with a simple question: what does this place feel like?

Our process begins with rough sketches, often just a few lines that capture the essence of a location. The village, for instance, started as nothing more than a collection of rooftops against a mountain backdrop.

Early village sketch
Early village sketch

From there, we layer in the details that make each location unique. The monastery's spires weren't always so imposing - they grew organically from the need to feel both welcoming and intimidating.

Monastery development
Monastery development

The final pieces often surprise us. What began as simple architectural studies become living, breathing spaces that players will inhabit for hours.

Final monastery concept
Final monastery concept

This iterative process ensures that every visual element serves the story we're telling. Nothing is arbitrary in Iron Psalm's world.


— The Development Team